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Pathfinder

Compendium

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Royal Naga

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This snake-bodied creature has five necks, each with a regal, humanoid face in a cobralike hood.

Regal and proud, royal nagas haunt lost cities and forgotten kingdoms, guarding ancient treasures for their own inscrutable reasons. A royal naga's five faces are sharp and fierce, taking on a terrifying countenance when it becomes angered. Bespeaking their innate pride and vanity, royal nagas adorn their serpentine hoods and faces with elaborate and valuable piercings, crowns, or other precious accessories. Royal nagas are 18 feet long, and often weigh more than 750 pounds.

Royal nagas tend to be stern in nature and commanding in speech. Although naturally sociable, they are distrustful of strangers and seem to have great difficulty speaking to other creatures as equals.

Special Abilities

Change Shape (Su) A royal naga can use this ability to take one of five specific humanoid forms. Each of these forms has a unique appearance (such as a female dwarf with red hair, an elderly male Human , and so on) and the naga can only use this ability to assume these five forms. The naga can still use its dual gaze in humanoid form.

Dual Gaze (Su) A royal naga has a piercing stare capable of crippling those that meet its gazes. The creature has two gaze attacks and can switch between them as a move action. One gaze causes those that succumb to it to become permanently blinded, while the other causes those that succumb to be permanently deafened. A DC 21 Fortitude save negates the effects of either gaze; otherwise, the effects are permanent until cured. Royal nagas generally prefer to keep their deafening gaze active, switching to the blindness gaze once combat begins and some of their foes have already been deafened, since those who are blinded can no longer be harmed by gaze attacks. The save DC is Charisma-based.

Spells A royal naga casts spells as a 9th-level sorcerer.

Attributes

AC
26, Touch 11, Flat-footed 23 (+3 Dex, +15 Natural, -2 Size)
Alignment
Ln
Base Atk
+10
CMB
+18 (+22 Grapple)
CMD
31 (Can't Be Tripped)
CR
CR 11
Cha
19
Con
21
Creature Type
Aberration (Shapechanger)
Dex
17
Environment
Any Land
Feats
Alertness , Blind-fight , Combat Casting , Combat Reflexes , Eschew Materials B , Improved Initiative , Lightning Reflexes , Stand Still
Fort
+9
HP
133 (14d8+70)
Init
Ln Huge Aberration ( Shapechanger ) +7
Int
18
Languages
Celestial, Common, Infernal
Melee
5 Bites +14 (2d6+6 Plus Bleed )
Organization
Solitary
Reach
15 Ft.
Ref
+9
SQ
Change Shape (Five Humanoid Shapes; Alter Self )
Senses
Darkvision 60 Ft., See Invisibility ; Perception +27
Size
Huge
Skills
Acrobatics +20 (+24 When Jumping), Bluff +18, Diplomacy +18, Knowledge (Arcana) +18, Knowledge (History) +11, Knowledge (Nobility) +11, Perception +27, Sense Motive +24, Stealth +12
Space
15 Ft.
Special Attacks
Bleed (1d6), Dual Gaze, Rend (3 Bites, 2d6+9)
Speed
40 Ft.
Spell-Like Abilities
(Cl 9th; Concentration +13) Constant— See Invisibility
Spells Known
(Cl 9th; Concentration +13) 4th (5/day)— Arcane Eye , Charm Monster (Dc 18) 3rd (7/day)— Blink , Dispel Magic , Suggestion (Dc 17) 2nd (7/day)— Enthrall (Dc 16), Hold Person (Dc 16), Invisibility , Scorching Ray 1st (7/day)— Charm Person (Dc 15), Mage Armor , Magic Missile , Ray Of Enfeeblement (Dc 15), Shield 0 (At Will)— Daze (Dc 14), Detect Magic , Flare (Dc 14), Mage Hand , Message , Open/close , Read Magic , Touch Of Fatigue
Str
23
Treasure
Standard
Will
+15
Wis
22
XP
12,800
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